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FREQUENTLY ASKED QUESTIONS (FAQs)

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What is Project Feline?

Project Feline is a high-speed parkour action game with precise momentum-based movement and a 2000's anime art style. Play as Gabi, a feline-human fugitive searching for her lost family.

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Project Feline is being developed by independent developer, Raymond Cripps.

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When is the game releasing?

When it's ready. Let Raymond cook.​

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In the meantime you can stay up to date via the devlog series or subscribe to the mailing list!​

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But I want the game NOW NOW NOW NOW NOW :/

Unlike triple-A devs, I release it when it's done. Every time I've seen people rush a game to release it's always been a disaster. I'm also not in "the industry". I'm literally just in my room. I appreciate you think my game looks cool, but I'm not Toby Fox, Eric Barone or Todd Howard; I'm a nobody whose never made a game before, so I need extra time to learn and to put in the hours to make the game actually good.​ Even people with experience, funding, staff, and connections still take between 3-8 years to make simple 2d sprite games. Project Feline is 3D, which adds a lot of complexity, and the art direction is very demanding, and I'm the only developer. I have to do a lot of work outside the game too. Who do you think built this website? But trust me, the wait will be worth it. Look at how much the game improved between devlog #1 and today.

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What platforms is the game releasing on?

Just windows for now. I've never released a game before, but I know it's a lot more work than just clicking 'export' and 'upload'. I would rather focus my efforts on one platform. Porting to other consoles is an expensive procedure I can't afford to do right now.

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Will the game release on Steam, Epic Games Store or GOG?

Project Feline is available to wishlist on Steam.

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Will you port the game to Unreal Engine 5?

No.​ The best game engine is the one you are comfortable with. I started this project with Unreal Engine 4 and I intend to stick to it. I've already lost so much time updating between versions of Unreal 4 and I don't want to put up with the hassle of porting it to 5. I have no intention to leverage any of the new features, so upgrading won't make the game any better and will only serve to raise runtime overhead and the minimum system spec for no reason.

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Will the characters be voice acted?

Hiring and managing quality voice talent (proper talent, not hobbyists) is expensive and I just don't have money or time for that. Even if I could secure top talent, I have no experience in casting or directing. I would rather not do it than do it badly. But I can help the characters to communicate in other ways that one dev could manage.

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Do you need a 3D artist/programmer/composer to help you?

No. I'm handling those myself.

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Will there be a campaign/story?

Yes.

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Will you add multiplayer?

No. I just want to make a good single-player game. Adding multiplayer would require I start the project over from scratch which I can't afford to do.

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Will you add a hub world?

I've experimented a lot with different level designs over the course of development, but for now I'm focused on linear levels only. Making environments for a game like this is time consuming and expensive. I might revisit the idea if I can raise enough funding for it.

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Will there be a level editor or mod support?

No. Making a good level editor or implementing proper mod support is more work than it sounds. I'm just one guy and I have my hands full already with developing my own tools and content.

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How does Gabi wear headphones?

Like this.

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

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Project Feline is in development. Content presented subject to change.

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