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NEWS
May 2, 20221 min read
Making Music for My Indie Game | Project Feline Devlog #34
Want to know how video game soundtracks are made? We'll delve into Project Feline's soundtrack and break it down layer-by-layer in Logic.
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Mar 13, 20221 min read
"Your Game Is Too Short" | Project Feline Devlog #33
We tackle the level design challenges of developing a fast-paced movement game while making enough play-time and keeping player retention.
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Nov 6, 20211 min read
Recreating Titanfall's Movement for My Indie Game | Project Feline Devlog #32
So I tried building a momentum-based movement system like in Titanfall 2 and Apex Legends. This is how it went down...
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Jul 31, 20211 min read
"Is It Good Enough?" - Surviving 3 Years of Solo Game Development | Project Feline Devlog #31
Developing games is not all fun and games. This devlog explores some of the many hardships faced when working to ship your first game.
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Dec 14, 20201 min read
New Controls & Free Roam Mode | Project Feline Devlog #30
We'll be looking at Project Feline's new features, including updates to Gabi's movement; new camera controls; and the new free-roam mode.
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Oct 31, 20201 min read
Why Do Games "Feel" Good? | Project Feline Devlog #29
We'll be exploring how I used "game feel" to "juice up" my upcoming anime-style parkour game, Project Feline.
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Sep 26, 20201 min read
Creating Environments in Unreal Engine | Project Feline Devlog #28
We'll be exploring how I made use of Unreal Engine's lighting systems to faithfully re-create a 3D anime style for Project Feline.
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Sep 1, 20201 min read
Creating a 3D Environment From Scratch in Blender | Project Feline Devlog #27
We'll be exploring the development process behind creation of custom 3D props made for Project Feline's environments.
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Jul 18, 20201 min read
Adding a Speed-Run Mode To My Indie Game! | Project Feline Devlog #26
We'll be exploring the new time trial mode implemented into Project Feline's new semi-open environment, and other fixes and improvements.
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Jul 8, 20201 min read
Creating a Semi-Open World For My Parkour Indie Game | Project Feline Devlog #25
We'll be exploring how I transform how I find inspiration for environments and rapidly test level layouts.
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Jun 1, 20201 min read
Designing Levels For My Indie Game In Unreal Engine | Project Feline Devlog #24
We'll be exploring level design techniques used in Project Feline, including level blocking; composition and lighting; pacing; and more.
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May 11, 20201 min read
Creating the World For My Indie Game | Project Feline Devlog #23
We'll be exploring how I create mood boards, thumbnail sketches, and color palettes to flesh out Project Feline's world.
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Mar 28, 20201 min read
Making Enemies For My Indie Game | Project Feline Devlog #22
We'll be looking into my development process day-by-day on how I made patrolling enemies and new levels for the Project Feline prototype.
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Feb 25, 20201 min read
Adding a Grind Mechanic to My Indie Game | Project Feline Devlog #21
We'll be exploring the new grind mechanic; new maps; and improvements made to the Project Feline prototype.
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Jan 13, 20201 min read
Speedometer & Unlimited Lives! | Project Feline Devlog #20
We'll be exploring some quality-of-life fixes and improvements made to the Project Feline prototype with feedback from the community.
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Dec 18, 20191 min read
Porting My Anime Character From Blender to Unreal Engine (Part 8)
We'll be porting Project Feline's 3D anime character from Blender to Unreal Engine, including geometry, materials, textures, and animations.
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Dec 7, 20191 min read
Making 3D Look Like Anime (Part 7)
We'll be exploring my 3D animation pipeline and how specialized techniques were used to create 3D animations that look hand-drawn.
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Nov 9, 20191 min read
Rigging My Anime Character With Blender & Rigify (Part 6)
We'll be exploring my 3D animation pipeline, rigging Project Feline's character model with a skeletal system to allow Gabi to move.
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Oct 4, 20191 min read
The Weirdest Technique for Anime Cel Shading in Blender (Part 5)
We'll be exploring the techniques involved in creating the specific texture maps for Gabi's anime cel shader.
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Sep 16, 20191 min read
Creating an Anime Cel Shader in Blender (Part 4)
We'll be further transforming Gabi by creating an anime-style cel shader employing techniques from Guilty Gear Xrd and Dragon Ball FighterZ.
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