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NEWS
![](https://i.ytimg.com/vi/7ENqECyQZuc/maxresdefault.jpg)
![Texturing a 3D Anime Character in Blender (Part 3)](https://i.ytimg.com/vi/7ENqECyQZuc/maxresdefault.jpg)
Aug 20, 20191 min read
Texturing a 3D Anime Character in Blender (Part 3)
We'll be further transforming Gabi from a blank set of polygons to a stylized anime character with the power of texturing.
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![](https://i.ytimg.com/vi/fyZIWahSRBA/maxresdefault.jpg)
![Modelling a 3D Anime Character in Blender (Part 2)](https://i.ytimg.com/vi/fyZIWahSRBA/maxresdefault.jpg)
Jul 25, 20191 min read
Modelling a 3D Anime Character in Blender (Part 2)
We'll be transforming a base humanoid mesh into Gabi by modelling in her feature details and costume in Blender.
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![](https://i.ytimg.com/vi/iHoCMiUD5-Q/maxresdefault.jpg)
![Creating a 3D Anime Character in Blender (Part 1)](https://i.ytimg.com/vi/iHoCMiUD5-Q/maxresdefault.jpg)
Jul 7, 20191 min read
Creating a 3D Anime Character in Blender (Part 1)
We'll be exploring my character design and 3D modelling pipeline for the new player model for Project Feline.
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![](https://i.ytimg.com/vi/6PWkv4XpZo0/maxresdefault.jpg)
![New Map, Wall-Run Combos & More! | Project Feline Devlog #11](https://i.ytimg.com/vi/6PWkv4XpZo0/maxresdefault.jpg)
Jun 22, 20191 min read
New Map, Wall-Run Combos & More! | Project Feline Devlog #11
We'll be exploring my approach to level design for my third-person wall running game, Project Feline.
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![](https://i.ytimg.com/vi/kmqVd1s2XeM/maxresdefault.jpg)
![Making a Full PC Settings Menu | Project Feline Devlog #10](https://i.ytimg.com/vi/kmqVd1s2XeM/maxresdefault.jpg)
Jun 8, 20191 min read
Making a Full PC Settings Menu | Project Feline Devlog #10
Making customisable settings for your game can be a crucial element of the experience. We'll be exploring the new UI and settings menu.
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![](https://i.ytimg.com/vi/mzzNSQomN8E/maxresdefault.jpg)
![Making a Game UI in UE4 & Q&A | Project Feline Devlog #9](https://i.ytimg.com/vi/mzzNSQomN8E/maxresdefault.jpg)
Mar 3, 20191 min read
Making a Game UI in UE4 & Q&A | Project Feline Devlog #9
We'll be exploring the new UI and settings being developed for Project Feline and I answer common community questions in a Q&A.
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![](https://i.ytimg.com/vi/bcb5u0Of-dw/maxresdefault.jpg)
![Designing Games, Not Sandboxes | Project Feline Devlog #8](https://i.ytimg.com/vi/bcb5u0Of-dw/maxresdefault.jpg)
Feb 10, 20191 min read
Designing Games, Not Sandboxes | Project Feline Devlog #8
Establishing core mechanics is a great start to making a game, but it takes more than that to keep players engaged...
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![](https://i.ytimg.com/vi/RKNjuA6yhO8/maxresdefault.jpg)
![Designing Better Blueprints in Unreal Engine | Project Feline Devlog #7](https://i.ytimg.com/vi/RKNjuA6yhO8/maxresdefault.jpg)
Jan 19, 20191 min read
Designing Better Blueprints in Unreal Engine | Project Feline Devlog #7
In this devlog we'll be exploring the new blueprints for Project Feline, and learn how to create our own simple and re-usable blueprints.
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![](https://i.ytimg.com/vi/5yXuYbrfWc4/maxresdefault.jpg)
!["Do You Even Know What You're Making?" | Project Feline Devlog #6](https://i.ytimg.com/vi/5yXuYbrfWc4/maxresdefault.jpg)
Dec 22, 20181 min read
"Do You Even Know What You're Making?" | Project Feline Devlog #6
We'll be exploring the new changes to the core gameplay, including the new melee kick attack; crouch, slide and stomp; and improved jump.
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![](https://i.ytimg.com/vi/xmiSftbxOVw/maxresdefault.jpg)
![Creating Gameplay That Flows | Project Feline Indie Game Devlog #5](https://i.ytimg.com/vi/xmiSftbxOVw/maxresdefault.jpg)
Dec 1, 20181 min read
Creating Gameplay That Flows | Project Feline Indie Game Devlog #5
We'll be going through the new core gameplay features, including the new slide mechanic and the new weapon system.
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![](https://i.ytimg.com/vi/iHVFfctmvaw/maxresdefault.jpg)
![Creating a 3D Character in 1 Week | Project Feline Indie Game Devlog #4](https://i.ytimg.com/vi/iHVFfctmvaw/maxresdefault.jpg)
Oct 9, 20181 min read
Creating a 3D Character in 1 Week | Project Feline Indie Game Devlog #4
We delve into the early development process of Project Feline's 3D player character, animations, shooting mechanics and improved wall run.
7 views0 comments
![](https://i.ytimg.com/vi/sF3KGf5MBDo/maxresdefault.jpg)
![Wall-Ride Mechanic in Unreal Engine 4 | Project Feline Devlog #3](https://i.ytimg.com/vi/sF3KGf5MBDo/maxresdefault.jpg)
Sep 14, 20181 min read
Wall-Ride Mechanic in Unreal Engine 4 | Project Feline Devlog #3
We delve into the design of the Project Feline's core wall run mechanic and how I developed the mechanic using Unreal Engine blueprints.
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![](https://i.ytimg.com/vi/y9PE87iOL-8/maxresdefault.jpg)
![Creating the World & Story | Project Feline Devlog #2](https://i.ytimg.com/vi/y9PE87iOL-8/maxresdefault.jpg)
Sep 3, 20181 min read
Creating the World & Story | Project Feline Devlog #2
We explore the choices made behind the creation of a playlist, mood board and storyboard to inspire the world and story for my dream game.
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![](https://i.ytimg.com/vi/RmaYjtLyjGw/maxresdefault.jpg)
![Creating My Dream Game | Project Feline Devlog #1](https://i.ytimg.com/vi/RmaYjtLyjGw/maxresdefault.jpg)
Aug 27, 20181 min read
Creating My Dream Game | Project Feline Devlog #1
In this devlog, I document the first stages of production I went through to start developing my dream game!
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