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Creating a 3D Anime Character in Blender (Part 1)

Writer's picture: Raymond CrippsRaymond Cripps


In this devlog we will be exploring my character design and modelling pipeline for the new 3D player model for Project Feline. This devlog follows from concept to modelling the base humanoid mesh. Gabi was concepted in Photoshop and modelled in Blender, using techniques inspired from the style of Japanese anime.

 
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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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