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Modelling a 3D Anime Character in Blender (Part 2)

Writer's picture: Raymond CrippsRaymond Cripps


In this devlog we will be exploring my 3D modelling pipeline for Project Feline's new character model, transforming a base humanoid mesh into Gabi by adding her feature details, including her eyes, mouth, hair, ears, and her sci-fi body suit. Gabi was modelled in Blender using techniques inspired from the style of Japanese anime.

 
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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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