In this devlog we will be exploring my 3D modelling pipeline for Project Feline's character model, further transforming Gabi from a diffuse set of polygons to a stylized anime character with the power of texturing. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.
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![](https://static.wixstatic.com/media/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg/v1/fill/w_1920,h_1080,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg)
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