In this devlog we will be exploring the techniques involved creating the specific texture maps from Gabi's anime cel shader, employing techniques from Guilty Gear Xrd and DragonBall FighterZ. Gabi was modelled in Blender and textured in Photoshop, using techniques inspired from the style of Japanese anime.
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![](https://static.wixstatic.com/media/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg/v1/fill/w_1920,h_1080,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg)
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