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Rigging My Anime Character With Blender & Rigify (Part 6)

Writer: Raymond CrippsRaymond Cripps


In this devlog we will be exploring my 3D animation pipeline for Project Feline's character model, rigging the model with a skeletal system to allow Gabi to move. Gabi's rig was made using Rigify, employing the powerful techniques used by triple-A animation studios like Pixar to make animation as easy as possible. Gabi was modelled and animated in Blender using techniques inspired from the style of Japanese anime.

 
 
 
 

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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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