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Porting My Anime Character From Blender to Unreal Engine (Part 8)

Writer's picture: Raymond CrippsRaymond Cripps


In this devlog we will be porting Project Feline's 3D anime character from Blender to Unreal Engine, including geometry, materials, textures, the anime cel shader, and animations. Gabi was modelled and animated in Blender using techniques inspired from the style of Japanese anime.

 
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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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