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Making Enemies For My Indie Game | Project Feline Devlog #22

Writer's picture: Raymond CrippsRaymond Cripps


In this devlog we will be looking into my development process day-by-day on how I learned Unreal Engine's AI perception and blueprints system to create patrolling enemy drones and turrets; and how I made new levels to test new gameplay with enemies.

 
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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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