In this devlog we will be exploring my level design process; how I transform reference from real-world locations into a fully playable 3D map; my use of quick and iterative level block-outs to rapidly test design and gameplay; and exploring my thoughts on how inspiration for storytelling can be found from the beauty in everyday life.
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![](https://static.wixstatic.com/media/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg/v1/fill/w_1920,h_1080,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg)
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