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Creating Environments in Unreal Engine | Project Feline Devlog #28

Writer's picture: Raymond CrippsRaymond Cripps


In this devlog we will be looking into the lighting process for Project Feline's v-slice environment, exploring how I made use of Unreal Engine's powerful lighting and atmosphere systems combined with texturing techniques to faithfully re-create a 3D anime style for the game's environment.

 
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Copyright © 2018-2025 Raymond Cripps. All rights reserved. Project Feline™ is a trademark of Raymond Cripps.

Project Feline is in development. Content presented subject to change.

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