I previously escaped development hell by rescoping Project Feline to short, linear stages to better facilitate Gabi's new movement system. Now, with a clear vision for level design, I address Gabi's jank, pace-breaking combat and search for a way to provide challenge and variety without interrupting the fast-paced gameplay.
top of page
![](https://static.wixstatic.com/media/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg/v1/fill/w_1920,h_1080,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/1b2eb1_efbf4e0278384dd486acf28282fd18f7~mv2.jpg)
bottom of page
Kommentare